José Nunes

I am a Gameplay Engineer with 5+ years of experience building production-ready gameplay systems, reusable tools, and mobile products.I work as Lead Developer & Game Designer at Neo Soft Entertainment.

Projects

From map-first mobile products to replicated gameplay frameworks, I build clear player-facing experiences on maintainable technical foundations.

Universal Inventory System preview

Plugin

Universal Inventory System

I developed a replicated, extensible inventory framework for storing and managing any item type, with weight and integration systems.

  • C++
  • Blueprint
  • Replication
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Universal Interaction System preview

Plugin

Universal Interaction System

I developed a documented replicated interaction framework that validates and executes gameplay interactions simply and reliably.

  • C++
  • Blueprint
  • Replication
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Universal Economy System preview

Plugin

Universal Economy System

I developed a multiplayer-ready economy layer for currencies, player money, storage methods, and game-specific monetary systems.

  • C++
  • Blueprint
  • Replication
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More selected work

FRONTLINE game key art

Tactical shooter

FRONTLINE

I worked on gameplay for a competitive tactical shooter, including multiplayer systems, EOS matchmaking, Steam integration, UI, and replicated game state.

14k+ Steam wishlists

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Fries Library preview

Engine tools

Fries Library

I developed a C++ utility library that fills practical Unreal Engine gaps with developer-focused functions exposed to Blueprint.

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Career

My experience building gameplay, leading delivery, and collaborating remotely with multidisciplinary teams.

  1. Jan 2026 — Jun 2026

    Bucharest, Romania · Remote

    Poseidon Studios

    Pleno Gameplay Engineer

    I built gameplay features, UI, AI, and scalable frameworks for AA Unreal Engine projects in C++ and Blueprint.

  2. Feb 2025 — Present

    Salvador, Brazil · Remote

    Neo Soft Entertainment

    Lead Developer & Game Designer

    I lead multidisciplinary delivery across commercial games and software, connecting technical architecture, gameplay design, and production decisions.

  3. Nov 2022 — Present

    Worldwide · Remote

    Freelance

    Software & Gameplay Developer

    I develop custom games, software, multiplayer systems, backend integrations, and production-ready tooling for distributed clients.

Technical Knowledge

Gameplay systems

  • Replication & multiplayer
  • EOS & matchmaking
  • Gameplay Ability System
  • Common UI & Enhanced Input
  • AI, UI & game design

Languages & engines

  • C++
  • C#
  • Blueprint
  • Verse
  • Python & Shell
  • Unreal Engine & Unity

Workflow

  • Git & GitHub
  • Perforce, Diversion & SVN
  • Rider, VS Code & Android Studio
  • CI/CD & cybersecurity
  • Debugging & troubleshooting

Get in touch.

For gameplay engineering, technical collaboration, or a good systems conversation.