Mobile App
Imóbi
I developed a map-first real-estate marketplace for discovering, publishing, and managing properties, with a clear mobile experience and scalable marketplace flows.
Visit projectI am a Gameplay Engineer with 5+ years of experience building production-ready gameplay systems, reusable tools, and mobile products.I work as Lead Developer & Game Designer at Neo Soft Entertainment.
From map-first mobile products to replicated gameplay frameworks, I build clear player-facing experiences on maintainable technical foundations.
Mobile App
I developed a map-first real-estate marketplace for discovering, publishing, and managing properties, with a clear mobile experience and scalable marketplace flows.
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Plugin
I developed a replicated, extensible inventory framework for storing and managing any item type, with weight and integration systems.
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Plugin
I developed a documented replicated interaction framework that validates and executes gameplay interactions simply and reliably.
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Plugin
I developed a multiplayer-ready economy layer for currencies, player money, storage methods, and game-specific monetary systems.
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Tactical shooter
I worked on gameplay for a competitive tactical shooter, including multiplayer systems, EOS matchmaking, Steam integration, UI, and replicated game state.
14k+ Steam wishlists
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Engine tools
I developed a C++ utility library that fills practical Unreal Engine gaps with developer-focused functions exposed to Blueprint.
Visit projectMy experience building gameplay, leading delivery, and collaborating remotely with multidisciplinary teams.
Pleno Gameplay Engineer
I built gameplay features, UI, AI, and scalable frameworks for AA Unreal Engine projects in C++ and Blueprint.
Lead Developer & Game Designer
I lead multidisciplinary delivery across commercial games and software, connecting technical architecture, gameplay design, and production decisions.
Software & Gameplay Developer
I develop custom games, software, multiplayer systems, backend integrations, and production-ready tooling for distributed clients.
For gameplay engineering, technical collaboration, or a good systems conversation.